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 A Guide To Godmoding (And How to Avoid It)

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Alina
Incindiary of the Ave Atque Vale
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Posts : 113
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Join date : 2013-01-23
Age : 24

PostSubject: A Guide To Godmoding (And How to Avoid It)   Wed Jul 16, 2014 1:41 am

A Brief Introduction:
Welcome to the Guide to Godmoding, Èveillers. Within this topic, we will be tackling a little issue known as "godmoding," and if you are only capable of learning but one thing under my guidance... I pray that it is the lessons I lay out here. Though it is both important and highly recommended for all players to know at least the basics of this issue, it is a key necessity for the fighters under my watch. As a member of the fighting ranks in the Èveiller, I expect each and every one of you to read this guide, know this guide, love this guide, and be able to recite the key points of this guide in your sleep. Each fighter is raised to the highest standard in this pack, no matter where they come from, and I would only hope that you carry our standards high in the company of not only your own pack but that of other packs, be they friend or foe, as well.
--Alina
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Forward:
As you can tell, godmoding does not sound desirable... Perhaps it might be fun for the one partaking in the unfair play, but being caught on the brunt end of a godmoder's actions can be one of the most undesirable experiences roleplaying has to offer. So what is this godmoding? To begin with, let us step back and look at the basics. Godmoding, in its most basic form, can be summarized as, "when someone's character has the ability to do nearly anything without the existence of limits or boundaries." Yet that's a rather broad, grey-zone analysis of this often despised tactic. In fact, Godmoding can be further pulled apart into three key aspects: abuse of dodging, forcing one's actions upon another, and lastly, taking control of another's character.


>>Dodge Abuse: The First Part of Godmoding<<

"Abuse of Dodging" is the first element of godmoding and often the hardest to discern. Within any fair roleplay, each player holds equal right to dodge another player's action upon themselves--to a reasonable extent, of course. Therefore, it could be completely plausible that a player was able to dodge a relatively large amount of attacks or actions directed upon themselves... but of course, many take this too far by mistake. There is a rule in the world of roleplay that has circulated about through many games called the "Hit to Dodge Ratio." This ratios is described as a 3:1 ratio, meaning for every three dodges performed, your character must take the fourth move as a hit. Now, If you've been around myself (being Alina) in any sort of ooc training, you know how foolish I believe this theory to be. In an advanced situation, it is completely plausible that you have had large openings to avoid (not every) but many/most of the other players moves, and it is just as plausible that you have not had a single chance to maneuver yourself free and have taken every single offensive attack as a hit instead. No fight should be constrained by a specific ratio, though it is imperative to be aware of the situation while playing so as not to fall into the dodge-abuse category. Therefore, if you are ever in doubt as to whether or not you are dodging too much, you can always use the aforementioned ratio as a guideline to judge your actions. It certainly helps while you get the hang of things, or if you are ever in an unfamiliar situation.

>>Forcing of Actions (Auto-hitting): The Second Part of Godmoding<<

The second form of godmoding comes in the form of forcing one's actions upon another. Now what constitutes as "forcing actions?" Another term for "forcing actions" is the commonly used "auto-hitting." Auto-hitting means roleplaying or posting as if your actions were successful regardless of the other player's feelings and not giving an adequate opening for the other player to act back. For example, if Bumper (our lovely demonstration wolf) were to post, "Bumper bit Amy's paw and broke it!" he would be forcing the action of breaking Amy's paw upon her without allowing for her to react in her own manner. So how do we fix this? Quite easily, actually! The very easiest way to avoid auto-hitting is through the use of Open-Ended Action words. An Open-ended Action word is a word that keeps you from godmoding when put in front of your intended actions. There is an abundant amount of OEA Words that you can use, but some of the common ones you might see are "tried, attempted, endeavored, aimed, strived, or made an effort to." So let us return to the example of Bumper and Amy. Recall that the original post was, "Bumper bit Amy's paw and broke it!" Now... This post can be easily fixed by using an OEA Word--for example: "Bumper tried to bite Amy's paw in order to break it." Simple yet effective. Here, Bumper is no longer godmoding by auto-hitting in his post, rather, he is playing fairly by wording his intentions with an open end, so that the other player, Amy, may post back whether Bumper succeeded and broke her paw or missed entirely.

But.... does this mean we always have to use a OEA Word in our post? No! In fact, it does not. Many more "advanced" roleplayers are able to post in a fair and open ended fashion without the use of a OEA Word all together. For example, Chloe (our second demonstration wolf for the sake of interesting examples) might post, "Chloe scrunched up her eyes before loosing a loud snarl of aggravation at their lack of good performance during the team sparring in the tournament that afternoon and jumped forward at her incredibly uptight and annoying friend. The ginger dame had pinned her ears before lunging at Aubrey in frustration, wanting to express her annoyance by beating her friend into the ground." In this post, Chloe did not use a OEA Word such as "attempt" or "tried," yet she did not godmode. How is this? Well, by her use of leaving an open end and not carrying the post through to a concrete result, she gave Aubrey adequate room to make her own moves. She lunged at Aubrey, yet she did not post whether or not she was successful in her attempt to attack her companion. Therefore... she successfully showcased a form of roleplay that does not fall to godmoding yet does not make use of OEA Words. Using OEA Words is very much similar to writing a properly construed simple sentence, and not using OEA Words while still not godmoding can be considered similar to the technique of writing a properly construed complex sentence with a conjunction (and, but, or, nor...) While neither fair technique--using or not using OEA Words--is better than the other, when used together, they make for a more diverse and often interesting roleplay--just like the mixing of simple and complex sentences. Feel free to try them both out within roleplay and see how they work in comparison to eachother and which you like most individually!

>>Taking Control of Another: The Third Part of Godmoding<<

This is perhaps the most undesired and detested form of godmoding that a roleplayer might encounter in their time playing. This form of godmoding makes use of taking control of the other player's character, similar to forcing your actions upon them, but rather, acting on their behalf. Shall we have an example of this form of godmoding? Indeed I think we shall! For instance, if our next demonstration wolf, Jesse, were to post, "Jesse looked across the pack gathering and found Beca of the rival pack. Jesse, not particularly in his right mind, bounded over and informed Beca that because he was a wolf and she was a wolf, they were probably going to have wolf pups together. Beca agreed and threw her forelimbs around Jesse in a giant wolf-hug because he was right--it was inevitable."

Now... I do not know Beca all that well, and I doubt Jesse knows her that well either! Perhaps Beca agreed with him because it's inevitable.... Or she could also think that he's extremely strange and is a huge nerd. Either way, it was wrong to assume what the second player would do in this situation, and it is even worse to act for them upon it. It is no different than writing a book in which you control all the characters (which you should consider doing instead of roleplay, should this sound fun), except far more controversial because there are actual living, breathing people on the other end of other characters that you are unfairly playing with. Therefore, Jesse should instead post, "Jesse looked across the pack gathering and found Beca of the rival pack. Jesse, not particularly in his right mind, bounded over and informed Beca that because he was a wolf and she was a wolf, they were probably going to have wolf pups together." and then let Beca make her own decisions as to what she wants to do in this aca-awkward situation. By doing this, he is no longer godmoding by taking control of his friend's characters and is instead playing fairly!


>>The Final Sequence: How to Handle Godmoding Godmoders<<

Now that we have a fair grasp on what Godmoding is... we can discuss how we ought to handle it when a fellow player godmodes. There are two situations where you will encounter godmoding, and they can be summed up to "in-pack (IP) and out-of-pack (OOP)." This is an important thing to consider, because how you handle a situation rife with godmoding may change depending on whether it has occurred IP or OOP, and not all packs or their leaders may want you to handle IP godmoding yourself (if they want you to handle either!). It is always best to ask your resident group leader what you they would prefer you to do in the case that you are faced with another godmoding player in their pack before you take things into your own paws... er... hands.

That being said, there are two key ways that you might handle a godmoding situation. The first of these two ways is to calmly and politely inform the other player that you prefer not to godmode in your roleplay, as it takes the fun out of it for you and presents less of an exciting, as well as fair story. For example, you might say, "(Opposing Player), Can you please not (whatever they did that fell into godmoding territory) for right now? We have rules in my pack against that in order to make the roleplay more fair for all players involved, and I would appreciate it if you could give me more of a chance to try and play back and have fun on my own as well." Notice the courteous tone... this is the most important part. You need to remember that not all roleplayers are brought up with the same rules or required to follow the same rules as you. What is godmoding to you may be perfectly acceptable to them, and it is not your responsibility to convert their style without their permission. It is okay for you to ask another player to play on even ground with you, but it is not your responsibility, obligation, or in your power to forcibly change their way of play if they do not wish it. With that in mind, respect is the key in whatever you do in life, especially requesting a godmoder to stop their godmoding.

And the second technique, you ask? It is my personal favorite, though often a difficult technique to grasp. In the face of godmoding, you are fully entitled to ignore it. Now I do not mean stop what your doing and walk away silently, of course, but simply, to continue on as if it did not happen. You can take another player's godmoding post as if it were a fair post and continue on your way. A strategy for this is to read their godmoding post as if it were a fair post without physically mentioning doing so. For example, when Bumper earlier posted during this guide, "Bumper bit Amy's paw and Broke it!", Amy could have chosen to look at Bumper's post as if he had written, "Bumper tried to bite Amy's paw to break it!". She could have then, in response to "Bumper bit Amy's paw and Broke it!", posted, "Amy pulled her paw out of the way just before he got ahold of it, thank goodness, and dodged the attack," or "Amy's paw was caught between his teeth, but she yanked it up as he caught ahold of her and was able to pull her paw free before he could crush it." This method can be highly helpful when it comes to being faced with an OOP godmoding situation. It is good for preventing conflict over the act of godmoding and has the ability to let both players relax and play the way they are most comfortable. Of course, some might point out that they landed the hit or whichever. If they do, you can simply go back to square one, being the first method, and calmly, politely explain how you choose to roleplay.




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Knowing what you know know about godmoding from this guide, hopefully you will be able to make yourself into a well-rounded roleplayer capable of avoiding it in your own use (because you'll find far less fun, fair roleplays if you do use it), as well as find yourself able to handle the situation should you be faced with another player godmoding against your or a friend. Of course, godmoding is highly controversial, and often the definition of such varies from group to group (though the insight given here is fairly expansive and all-encompassing for most groups). So, of course, the best path is always to ask your group leader or another group admin to help you with any problems you might encounter with godmoding. Never be afraid to ask for help or further explanation on a topic! You'd be surprised how beneficial a moment spared to solve your issues can be.

______________________


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